Droplist by Zone: what each map drops in MU Fighters
In MU Fighters, drops are per zone (map), not per specific monster: each map has item groups bound to it, and any monster on that map whose level falls within the configured range rolls that drop. The more advanced the zone, the better the jewels (Bless → Soul → Life → Creation → Guardian → Harmony) and the more valuable the excellent sets. This guide shows, map by map, what drops, the chance, and the level range. Boss boxes, invasions, and ancient items are covered separately.
How per-zone drops work
Each zone has up to two drop groups:
- Jewels (
ItemType=6) — gems for upgrading and combining items. - Excellent (
ItemType=2) — armor sets and weapons with excellent options.
Key points:
- The drop is bound to the map: any monster on that map, as long as it sits within the group’s level range (Min–Max), can drop the item.
- The chance is per kill, a value between
0and1(e.g.,0.02= 2% per kill). - Noria is the only zone with no Excellent group — it only drops a jewel.
- Per the server’s current configuration, these values are tuned as Medium-Hard starting values and may be adjusted in-game.
Jewel catalog
Jewels and their reference levels (DropLevel):
| Jewel | DropLevel |
|---|---|
| Bless | 25 |
| Soul | 30 |
| Chaos | 60 |
| Life | 72 |
| Creation | 72 |
| Guardian | 75 |
| Harmony | 150 |
Heads-up about the Jewel of Chaos: in Devias, Lost Tower, Atlans, and Tarkan the applied configuration emits the item pair
(group 12, number 15)— which belongs to the Wings group, not the Jewel of Chaos. In practice, the Jewel of Chaos is not dropping in these four zones from the zone droplist; in those spots that slot points to a Wing-group item. The other jewels listed for those zones (Soul, Life, Creation) drop normally.
Jewel droplist by zone
Full table of the jewels each map drops, with level range and per-kill chance:
| Zone | Map | Level range | Chance | Jewels that drop |
|---|---|---|---|---|
| Noria | 3 | 1–30 | 0.03 | Bless |
| Lorencia | 0 | 2–40 | 0.02 | Bless, Soul |
| Dungeon | 1 | 19–80 | 0.02 | Bless, Soul |
| Devias | 2 | 20–90 | 0.02 | Soul (+ (12,15) = Wing-group item, not Chaos) |
| Lost Tower | 4 | 47–90 | 0.02 | Soul, Life (+ (12,15) = Wing, not Chaos) |
| Atlans | 7 | 43–74 | 0.02 | Soul, Creation (+ (12,15) = Wing, not Chaos) |
| Tarkan | 8 | 72–93 | 0.025 | Life, Creation (+ (12,15) = Wing, not Chaos) |
| Icarus | 10 | 75–108 | 0.025 | Life, Creation, Guardian |
| Aida | 33 | 72–120 | 0.025 | Life, Creation, Guardian |
| Kanturu I | 37 | 80–129 | 0.03 | Creation, Guardian |
| Swamp of Calmness | 56 | 95–137 | 0.03 | Creation, Guardian, Harmony |
| LaCleon | 57 | 102–148 | 0.03 | Guardian, Harmony |
Excellent droplist by zone
Each advanced zone drops excellent sets (armor) and a few excellent weapons. The exact name of each weapon (which sword, staff, or mace) follows the server’s current configuration — here we list the set and the weapon type.
| Zone | Map | Range | Chance | Excellent sets | Excellent weapons |
|---|---|---|---|---|---|
| Noria | 3 | — | — | (no Excellent group) | — |
| Lorencia | 0 | 2–40 | 0.003 | Scale | Sword |
| Dungeon | 1 | 19–80 | 0.004 | Brass, Plate | Sword, Mace |
| Devias | 2 | 20–90 | 0.005 | Plate, Dragon | Sword, Staff |
| Lost Tower | 4 | 47–90 | 0.006 | Legendary, Sacred | Sword, Staff |
| Atlans | 7 | 43–74 | 0.006 | Dragon, Sacred | Spear, Bow |
| Tarkan | 8 | 72–93 | 0.008 | Ashcrow, Eclipse, Storm Crow | Sword, Mace |
| Icarus | 10 | 75–108 | 0.01 | Black Dragon, Grand Soul, Divine | Bow, Staff |
| Aida | 33 | 72–120 | 0.01 | Divine, Dark Phoenix, Thunder Hawk | Sword, Staff |
| Kanturu I | 37 | 80–129 | 0.012 | Dark Phoenix, Dark Soul, Great Dragon | Sword, Mace |
| Swamp of Calmness | 56 | 95–137 | 0.015 | Great Dragon, Hurricane | Sword, Staff |
| LaCleon | 57 | 102–148 | 0.02 | Dragon Knight, Volcano, Sunlight | Sword, Staff |
Summary by progression stage
To know where to go as your character grows:
- Early (Noria, Lorencia, Dungeon): basic jewels (Bless and Soul) and the first excellent sets (Scale, Brass, Plate). Low excellent chance, ideal for starting out.
- Mid (Devias, Lost Tower, Atlans): Life and Creation come in; sets like Dragon, Legendary, and Sacred. Mind the Jewel of Chaos note above.
- Advanced (Tarkan, Icarus, Aida): Guardian shows up, and sets get strong (Storm Crow, Grand Soul, Divine, Thunder Hawk). Excellent chances rise to 0.008–0.01.
- End game (Kanturu I, Swamp of Calmness, LaCleon): Harmony enters from Swamp onward; LaCleon has the highest excellent chance (0.02) and the best sets (Dragon Knight, Volcano, Sunlight).
Quick FAQ
- How does a jewel drop? Kill monsters within the zone’s level range. Each kill has the listed chance to drop the item.
- Why am I not getting Chaos in Devias/Lost Tower/Atlans/Tarkan? Because in the applied configuration that slot points to a Wing-group item (
12,15), not the Jewel of Chaos. Use the server’s other sources to obtain Chaos. - Which zones drop excellent? All except Noria. The more advanced the zone, the higher the chance and the better the sets.
- Can the numbers change? Yes — they are Medium-Hard starting values and may be recalibrated per the server’s current configuration.